Lenticular from 3d-images

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Technical Requirements

proofing services
On-Line Proofing

Lenticular effects can be experienced over the internet using "animated gif" technology. Ask your sales representative to have your lenticular image posted as an on-line proof that anybody you choose can view. This service is usually provided the same day we receive your art.

Lenticular Comps
Finalize your marketing concepts, or work out the bugs in your design using our lenticular comps. Usually prepared in just 24 hours from receipt of your art, lenticular comps are prototypes that function just like our finished products. Lenticular comps precede our high-resolution (Matchprint) proofs, and are included with every paid job. Lenticular comps may also be made for marketing presentations free of charge, just ask your sales representative.

timelines
Production timelines vary based on product type, production constraints, and your requirements. Please ask your sales representative for an exact timeframe to manufacture your products.

software applications
Our Art Department is Macintosh based. Please send your files accordingly.
We can accept files importable to the following programs:
3D STUDIO MAX (ALL VERSIONS); AFTER EFFECTS (ALL VERSIONS- STD & PRO);CORELDRAW 5-10; FLASH (ALL VERSIONS); FREEHAND 4-9; ILLUSTRATOR (ALL VERSIONS); PHOTOSHOP (ALL VERSIONS); MACPAINT; MAYA; MICROSOFT WORD; REMIERE/PREMIERE PRO; QUICKTIME; WINDOWS MEDIA; QUARK 4-6. Please ensure that any disk reads back error free.

file formats
We can accept and use the following file formats:
BITMAP (.bmp,.rle,.dib); DIGITAL VIDEO (.dv,.dvi); DVD VIDEO FILES (.vob); EPS (.eps, .epsf, .ept, .eps2, .ps) GIF (.gif); JPEG (.jpg,.jpeg,.jpe,.jfif); PNG (.png); MACINTOSH PICT (.pct,.pict); PDF (.pdf,.pdp); TARGA (.tga,.vda,.icb,.vst); TIFF (.tif,.tiff). If you have an art file that is not on this list or compatible with the above software applications, please get in touch with our art department

fonts
Virtual Images has an extensive type library, but with so many typefaces available today, we request that you
always include a font folder that contains both printer and screen fonts used in your designs. Outlines should be used anytime a typeface is used which cannot be supplied. If the type element is simple, converting it to outline can actually make things fool-proof, and eliminate the need for a supplied typeface.

disk directories and printouts
Please provide a full directory of all disks sent. We also recommend a comment page that will detail which documents will be used and their purpose. For jobs to be processed efficiently,
printouts of the final design are required. This print, marked "FINAL", should be in color at actual size.

electronic media
We can read 1GB Jaz disks, 100 MB and 250MB Zip Disks, CDs and floppy disks.
For larger files, the most fool-proof medium is a CD . Be sure to confirm that any disk shipped reads back error free.

resolutions and scanned images
Resolution of 300 DPI at size is preferred for for any of our lithographic products. Our photographic signs require a minimum resolution of 100 dpi at size. When providing originals to be scanned by Virtual Images, we are able to accept the following types: Transparency (35mm, 2.25", 4"x5", 8"x10", 11"x14"), C-Prints, Illustrated artwork (must be on flexible board material) and Cine format film strip (Bell & Howell perforations only).

artwork preparation tips
For the best 3D

For 3D environments, backgrounds should be nondescript but feature some sort of texture, pattern or noise. Plain colored backgrounds will diminish the amount of viewable depth. Items which are showcased and have text which must be clearly read, should be featured on the "key" or middle plane of depth (perceived as the surface of the lens).

For the best Flip and Animations
For the most effective flip images or animations, backgrounds should always remain constant. Narrower flip or animated elements will feature the most convincing effects. For flip or animated images within a 3D environment, place active elements on the "key" plane only.

Stay away form horizontal or vertical lines running in the same direction as the lens. Use text and lines which are large enough that they will not be distorted by the texture of the lens itself.

Virtual Images Unlimited
For questions about these technical requirements please call
Adam Johnson, art director

(909) 388-1000, ext. 109

 

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Last Updated: August 02, 2007